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Abstract base class for appearance nodes. More...
#include <openvrml/node.h>
Public Member Functions | |
virtual | ~appearance_node ()=0 throw () |
Destroy. | |
void | render_appearance (viewer &v, rendering_context context) |
Insert appearance when rendering. | |
const boost::intrusive_ptr < node > & | material () const throw () |
Get the material node associated with this appearance node. | |
const boost::intrusive_ptr < node > & | texture () const throw () |
Get the texture node associated with this appearance node. | |
const boost::intrusive_ptr < node > & | texture_transform () const throw () |
Get the texture transform node associated with this appearance node. | |
Protected Member Functions | |
appearance_node (const node_type &type, const boost::shared_ptr< openvrml::scope > &scope) throw () | |
Construct. | |
Private Member Functions | |
virtual appearance_node * | to_appearance () throw () |
Cast to an appearance_node . | |
virtual const boost::intrusive_ptr< node > & | do_material () const =0 throw () |
Get the material node associated with this appearance node. | |
virtual const boost::intrusive_ptr< node > & | do_texture () const =0 throw () |
Get the texture node associated with this appearance node. | |
virtual const boost::intrusive_ptr< node > & | do_texture_transform () const =0 throw () |
Get the texture transform node associated with this appearance node. | |
virtual void | do_render_appearance (viewer &v, rendering_context context) |
render_appearance implementation. |
Abstract base class for appearance nodes.
openvrml::appearance_node::~appearance_node | ( | ) | throw () [pure virtual] |
Destroy.
openvrml::appearance_node::appearance_node | ( | const node_type & | type, |
const boost::shared_ptr< openvrml::scope > & | scope | ||
) | throw () [protected] |
Construct.
[in] | type | the node_type associated with the node . |
[in] | scope | the scope the node belongs to. |
void openvrml::appearance_node::render_appearance | ( | viewer & | v, |
rendering_context | context | ||
) |
Insert appearance when rendering.
[in,out] | v | viewer . |
[in] | context | rendering_context . |
const boost::intrusive_ptr< openvrml::node > & openvrml::appearance_node::material | ( | ) | const throw () |
Get the material node associated with this appearance node.
material_node
associated with this appearance_node
. const boost::intrusive_ptr< openvrml::node > & openvrml::appearance_node::texture | ( | ) | const throw () |
Get the texture node associated with this appearance node.
texture_node
associated with this appearance_node
. const boost::intrusive_ptr< openvrml::node > & openvrml::appearance_node::texture_transform | ( | ) | const throw () |
Get the texture transform node associated with this appearance node.
texture_transform_node
associated with this appearance_node
. openvrml::appearance_node * openvrml::appearance_node::to_appearance | ( | ) | throw () [private, virtual] |
Cast to an appearance_node
.
appearance_node
. Reimplemented from openvrml::node.
const boost::intrusive_ptr< openvrml::node > & openvrml::appearance_node::do_material | ( | ) | const throw () [private, pure virtual] |
Get the material node associated with this appearance node.
material_node
associated with this appearance_node
. const boost::intrusive_ptr< openvrml::node > & openvrml::appearance_node::do_texture | ( | ) | const throw () [private, pure virtual] |
Get the texture node associated with this appearance node.
texture_node
associated with this appearance_node
. const boost::intrusive_ptr< openvrml::node > & openvrml::appearance_node::do_texture_transform | ( | ) | const throw () [private, pure virtual] |
Get the texture transform node associated with this appearance node.
texture_transform_node
associated with this appearance_node
. void openvrml::appearance_node::do_render_appearance | ( | viewer & | v, |
rendering_context | context | ||
) | [private, virtual] |
render_appearance
implementation.
[in,out] | v | viewer . |
[in] | context | rendering_context . |