public class MFVec3d extends MField
Constructor and Description |
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MFVec3d()
Default constructor.
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MFVec3d(double[] vec3s)
Construct an MFVec3d field.
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MFVec3d(double[][] vec3s)
Construct an MFVec3d field.
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MFVec3d(int size,
double[] vec3s)
Construct an MFVec3d field.
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Modifier and Type | Method and Description |
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void |
addValue(ConstSFVec3d vec)
Add a new element at the end of the list.
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void |
addValue(double x,
double y,
double z)
Add a new element at the end of the list.
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void |
addValue(SFVec3d vec)
Add a new element at the end of the list.
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void |
clear()
Removes all fields from the MField.
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void |
delete(int index)
Deletes a field from the MField.
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void |
get1Value(int index,
double[] vec3s)
Retrieves a specific element in an MFVec3d and
returns it as a double array.
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void |
get1Value(int index,
SFVec3d vec)
Retrieves a specific element in an MFVec3d and
returns it as an SFVec3d.
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int |
getSize()
Number of elements contained in the MField.
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void |
getValue(double[] vec3s)
Retrieves the value of an MFVec3d field.
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void |
getValue(double[][] vec3s)
Retrieves the value of an MFVec3d field.
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void |
insertValue(int index,
ConstSFVec3d vec)
Insert a new element at the specified position.
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void |
insertValue(int index,
double x,
double y,
double z)
Insert a new element at the specified position.
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void |
insertValue(int index,
SFVec3d vec)
Insert a new element at the specified position.
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void |
set1Value(int index,
ConstSFVec3d vec)
Set a specified element in the field.
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void |
set1Value(int index,
double x,
double y,
double z)
Set a specified element in the field.
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void |
set1Value(int index,
SFVec3d vec)
Set a specified element in the field.
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void |
setValue(ConstMFVec3d vecs)
Set the value of the field.
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void |
setValue(double[] vec3s)
Set the value of the field.
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void |
setValue(double[][] vec3s)
Set the value of the field.
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void |
setValue(int size,
double[] vec3s)
Set the value of the field.
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void |
setValue(MFVec3d vecs)
Set the value of the field.
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public MFVec3d()
public MFVec3d(double[][] vec3s)
vec3s
- An array of sets of x,y,z valuespublic MFVec3d(double[] vec3s)
vec3s
- List of x,y,z tuplespublic MFVec3d(int size, double[] vec3s)
size
- Number of SFVec3d elements passed in.vec3s
- List of x,y,z tuplespublic int getSize()
MField
public void clear()
MField
public void delete(int index)
MField
public void getValue(double[][] vec3s)
vec3s
- 2D array of x,y,z tuples to be returned.public void getValue(double[] vec3s)
vec3s
- Array of x,y,z tuples to be returned.public void get1Value(int index, double[] vec3s)
index
- Position of desired elementvec3s
- Element at specified positionpublic void get1Value(int index, SFVec3d vec)
index
- Position of desired elementvec
- Element at specified positionpublic void setValue(double[][] vec3s)
vec3s
- New value for field.public void setValue(double[] vec3s)
vec3s
- New value for field.public void setValue(int size, double[] vec3s)
size
- Size of new value for field.vec3s
- New value for field.public void setValue(MFVec3d vecs)
vecs
- New value for field.public void setValue(ConstMFVec3d vecs)
vecs
- New value for field.public void set1Value(int index, double x, double y, double z)
index
- Position of element to update.x
- X-component of new value.y
- Y-component of new value.z
- Z-component of new value.public void set1Value(int index, ConstSFVec3d vec)
index
- Position of element to update.vec
- New value for element.public void set1Value(int index, SFVec3d vec)
index
- Position of element to update.vec
- New value for element.public void addValue(double x, double y, double z)
x
- X-component of the vector to add.y
- Y-component of the vector to add.z
- Z-component of the vector to add.public void addValue(ConstSFVec3d vec)
vec
- Element to add.public void addValue(SFVec3d vec)
vec
- Element to add.public void insertValue(int index, double x, double y, double z)
index
- Position to insert new element at.x
- X-component of value to insert.y
- Y-component of value to insert.z
- Z-component of value to insert.public void insertValue(int index, ConstSFVec3d vec)
index
- Position to insert new element at.vec
- Value to insert.public void insertValue(int index, SFVec3d vec)
index
- Position to insert new element at.vec
- Value to insert.